Main |
Characters |
Setting |
Act I |
Act II |
Act III |
Monsters |
Unisystem |
Act I - The Castle Scene 1 – Meeting up There are a variety of odd energy readings, but mostly things are fine. However, the crash has damaged the TARDIS, it has blown out its temporal impedance modulator. The part is a very simple circuit, but only if you are a time traveller. There is no way this planet or time has one of these devices, and without it the TARDIS can travel in space, but not time. Luckily the Doctor may be able to build a new device from scratch, but he will need a long list of materials and time. The crew should decide to take to the streets to find what they need and track the source of the temporal disturbance. The scoobie gang are wandering around on a pretty ordinary night. Depending on the characters you are using, they are walking the streets for these reasons: Buffy is on patrol as usual. If you are using the other four secondary characters, they can be brought in like this: Xander has been sent out for more wedding stationary.
He knows the shops are all shut, but it is easier to leave than try arguing
with Anya in Bridezilla mode. He is trying not to go home, and is also
wondering if she will believe he got the stationary, but it was eaten
by a paper eating demon. He spots Buffy and Willow and wanders over in
the desperate hope a demon will attack and he’ll have an excuse
not to go home. When the Buffy group are together, they are attacked by a Sash’Nak demon (or possibly 2 or 3). It is more puzzled than aggressive, but will quickly decide to kill the entire group. The sounds of demonic or human screams will attract the TARDIS crew and join both groups together. When the demon is defeated, research will identify it as a Sash’nak demon. However, it will also reveal that this form of demon has been extinct for thousands of years. The Doctor will be able to feel that time is ‘wrong’ here. There is a definite distortion field or a rift over Sunnydale. However, he is unable to locate the source as another effect is masking it. Scene 2 – Oh look, there’s a Castle A power in the castle is interfering with the Doctor’s scans, it could be the source is the castle, but if it isn’t, forces inside it are making it hard to see the real centre of the time rift. The Castle is full of Sash’Nark demons, troops massing for a great
battle. A good few are going out into Sunnydale in patrols to begin some
form of conquest. Getting close without being noticed will be hard, but
not impossible. The castle is the home of an ancient HellGod called Betryal. He ruled
this area of the earth in the days of the true demons, thousands of years
ago. The time rift is phasing the ancient castle and its occupants into
present day. Betryal has seen a whole new place to conquer, and is using
his sorcerous Pasha demon servants and his own powerful will to stabilise
the castle in this new reality. Inside, the castle is very Spartan. It is built of white marble in an Arabian style. Betryal sits on a huge throne in the centre of the place. He will probably detect the characters are soon as they enter and draw them to him to discover who they are. He can swat them like flies, but he is more interested in finding out the weaknesses of his enemies. Even better, these interlopers may be able to help his Pasha demons stabilise the rift. Players will have to do some fast talking, as Betryal is not going to shed many tears if they become annoying and he has to kill a few. Unlike his guards, Betrayal can see and interact with the group. (he is a God!) Scene 3 – Spelling Bee The Pasha are in a nearby basement room working their magic. There are seven or so demons, all chanting and building power. They have four local Sunnydale residents tied up hanging from the ceiling, who they will sacrifice to complete the spell when they have generated the correct energies. The players will have to fight the Pasha to stop them killing the sacrifices. The Pasha are all armed with Knives and are happy to blast magical lightning at any attackers too (but Willow or Tara may be able to protect people from that). If the Pasha are defeated the spell they have started must be cancelled. This takes a small ritual using the hearts of three of the Pasha demons. If the players have taken too long or made too much noise, there may be corporeal Sash’Nak demons on the way. Once the spell is dispersed, the Doctor can get a clear reading on the centre of the rift. If the group can escape the cattle, they may want to go there. |